Insurgency mouse moving up
Set specific Fire Support call in amounts and availability by game mode and by Attackers and Defenders in Push.Īdded Fire Support call in specific cooldowns.
#Insurgency mouse moving up upgrade#
Increased supply cost of MP7’s Extended Magazine upgrade to 4 in Versus/Coop and 5 in Competitive.Ĭombat Knife, Kukri, and weapon melee attack damage is no longer reduced by stamina.Ĭombat Knife and Kukri damage have been increased.Ī Combat Knife or Kukri attack to the back of an enemy will kill them instantly. Lowered supply cost of Uzi to 2 in Versus/Coop and 4 in Competitive.
![insurgency mouse moving up insurgency mouse moving up](https://img.game-news24.com/2021/10/Insurgency-issue-where-gold-edition-DLC-is-locked-after-purchasing-to-get-fixed-on-priority-says-support.jpeg)
Increased weight of FAL, G3A3, and Mk 14 EBR. Increased time to Aim Down Sights for machine guns. Reduced shotgun pellet velocity, reducing damage at long range. Increased spread of Flechette shotgun shells to be the same as standard shells. This was done in an effort to further optimize the game. Weapons will now pull back further from any obstruction first before going into an up or down state.īarrel length for weapons will now be extended by barrel weapon upgrades.įixed some weapons pointing through obstructions in first and third person. Optimized frequency of bot line of sight checks.įixed issue where flashbangs would not consistently blind players.įlashbangs now slow player movement and mouse input during the blinding effect. Optimized creation/destruction of cosmetic meshes.Įnable higher streaming budget outside of active gameplay. Improved screen size fading of smaller decals. Greatly reduced memory usage across all maps.įixed hitch when opening or closing the escape menu or Loadout menu.įixed hitch caused by Lesson video streaming.ĭecreased persistent actor components present in levels. Increased usage of mesh instancing throughout levels. Killed 30 enemies with a weapon that has been picked up.Īdded new gas canister props that can be detonated. Killed 25 enemies with a weapon that has been picked up. Killed 10 enemies with a weapon that has been picked up. Get the most kills while defending an objective. Renamed Insurgent Headgear slot to Facewear.Īdded new truck for drive in sequence at the start of Security Checkpoint.Īdded new shockwave reaction system, allowing various props to audibly resonate when an explosive detonates near them. The CTE is a version of the game that will be opened periodically throughout development to allow players to preview and test future updates before they are released.
![insurgency mouse moving up insurgency mouse moving up](https://www.gamersdecide.com/sites/default/files/issettingsthatgiveyouanadvantage.jpg)
If a match ends in a tie, a team will need to get a two-point lead over the other team to win, with a faction switch every round.Ĭommunity Test Environment (CTE) now available in your Steam Library. The penalty increases with each instance. Leaving a Competitive match early will prevent a player from queueing. The playlist will be updated with new Arcade modes in future updates, but all modes will be available through Community Servers found under Coop or Versus.Īllows players to test all weapons, equipment, and upgrades in the game on both living and nonliving targets.Ībility to vote to kick players on community servers.
#Insurgency mouse moving up code#
*Please note: We have changed the way we post changelists, in an attempt to make them more readable and digestible we have decided to condense patch/update notes into only the core changes players may notice rather than including every code and art change.Ĭurrently features Team Deathmatch at 24 players.